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Why have I not finished GTA? Because I am obsessively watching Saltybet. Saltybet is a free 24/7 Twitch stream with a fake-money betting system. The stream runs random CPU vs CPU battles off of M.U.G.E.N a 2d fighting engine with literally thousands of characters downloaded from wherever. The things that I find fascinating about Saltybet aren’t the matches themselves, but rather the meta game and the community surrounding the meta game as everyone tries to figure out which characters are more broken than the others. Here are a couple of observations, starting with character properties, All of these of course, are subject to change as ultimately, Saltybet is pretty random regardless of any pattern.

  1. AI: Probably by far, the most important quality that a character can have. Very very little can make up for having a shit AI. You can sometimes tell if a character has an aggressive AI by looking at their idle animation. If it is abnormally fast, there is a decent chance that their AI will go into turbo mode when the match starts. Similarly, if they don’t have an idle animation or don’t look like they will move they quite frequently won’t, unless of course the character looks like it was specifically designed to be OP.
  • Salty Bet Salty Bet is purely for entertainment purposes and no real money will be paid out. Salty Bucks are only used to play Salty Bet, they are not an actual currency and do not have value. Your access to exhibition match requests, the forum, Discord, or WWO may be removed at any time by a site moderator.
  • Roulette requires no skill to Salty Bet Casino play, although it is helpful to learn the best bets to make. Live dealer roulette is the most exciting game to Salty Bet Casino play on online casinos, but Salty Bet Casino bettors can find other roulette games to Salty Bet Casino play online, too.

Originally created as a joke for SaltyBet (If he ever won a match on SaltyBet, it'd say 'Spin To WIn' on the screen), Spin To has evolved into a spinning mess. This was created as my first 'real' character, and at the time I thought this would be my only creation, so I stuffed as many ideas as I could into him, all while abusing Angledraw to.

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  1. Damage/health: Characters vary greatly in damage and health. Mexihealth and mexidamage referring to insanely high health and damage stats respectively. These aren’t deal breaking stats as characters with high damage and health stats can and often are beaten by characters with a better AI.
  1. Supers: Shit characters with a one-hit KO super can still win (eg the weird dbz characters from Brazilian sites have ‘mexibeams’ as they call them). On the other hand, shit AI’s can mean that a character ends up never using any supers.
  1. Hitbox: Remember that large characters aren’t necessarily better because they (usually…) have large hit boxes. Non-retarded small sized characters will quite often confuse the AI of larger sized characters. So unless their AI spams some cheese move, there is a chance that a larger character will lose…unless they are enormous. Always bet on fighting game bosses (characters that literally take the entire screen) as they usually have insanely high damage/health in combination some attack that they spam that is literally unavoidable because it hits the entire screen.
  1. Hierarchy of attack types: Bullshit attacks > beam spam > swords > non-sword weapons > fighters > other. A lot of the Waifus and decent anime characters have some ranged beam or death ball that they spam constantly. Good luck determining who does and does not beam spam though. Regardless of attack type, I think aggressive AIs have a higher chance of winning (doing something is better than being a potato). Again, good luck determining who has a more aggressive AI…
  1. Misc properties that may or may not matter: Having more special attack bars, having a longer name, having an adjective name (evil, dark, shin, ghetto, etc), being more glitchy than the other glitchy character.

Per series:

Remember that no two Kens are ever the same. Also, don’t ever mess with Rare Akuma, any variation of Ronald McDonald, or Barney. There’s a list of god tier MUGEN characters floating around, but these are the ones that I have heard about and seen.

  • At least half if not more of the MUGEN characters are Brazilian DBZ characters and as a whole they, as in 90% of them suck ass because they all have terrible AIs. The super small-sized DBZ characters are terrible as are any of the characters that look like they use charging as a game mechanic because that is literally all they will do for half of the match. There are a few normal/large sized DBZ characters in the higher tiers but good luck sorting them out of the lot. Nail for example is one of them since he apparently has little to no hit box…
  • Naruto characters (stiff Narutos specifically) almost always lose. The only time I have ever seen one win was against DBZ.
  • Always bet on Card Captors, Sailor Moon and any weird female Japanese fighting game character based off of doujins: TouHou, Melty Blood. Their frail outer appearance is offset by beam spam of some sort.
  • Watch out for fakes.
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  • Kenshin characters are a safe bet. They don’t have spammy beam attacks but are for the most part insanely fast with a decent AI (they also all have swords).

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  • A lot of the non-fighting game video game characters are pretty decent except for Chrono Trigger.
  • The characters that are ripped from actual fighting games (real not fakes) seem to be fairly balanced in that they are at least guaranteed to do something since all of their normal moves have been copied over to MUGEN. So against a character with a crap AI (DBZ, Naruto) they will usually win. Bet at your own risk. Of the fighter characters, Puzzle Fighters are pretty decent as they all have that green cheese roll.
  • The robots that explode when they win have a fast attack rate but low damage.
  • Made up characters are a mixed bag. IIRC they tend to have pretty OP attacks if they ever manage to pull them off, as they can either literally stand there and do nothing or end the match in 10 seconds. I’ve heard to always bet on MS paint but to be honest, most of those seem to be a wildcard.

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  • Ninja turtles (I think it may be just Michelangelo though) have a very high chance of winning by a timer scam (they will get a few hits in and then glitch out of the arena until the timer runs out)

When you lose all of your money, will will get $10 in pity cash. If you are stuck in the salt mines always go all in on someone. $10 can win a lot if there’s a big upset. There is an account based leveling system in place btw, so the more you bet the higher your level and minimum cash will rise, making it easier to get out of the salt mines. If you want to win big you have to take a risk on an underdog and hope for a big upset. This is kind of where I am right now (went all in and lost).

Salty Bet is a free game that allows you to place virtual bets on live competitive events. Salty Bet is purely for entertainment purposes and no real money will be paid out. Salty Bucks are only used to play Salty Bet, they are not an actual currency and do not have value.
Terms of Service
Do not harass other players.
No spamming or hate speech.
Do not advertise unauthorized third party extensions or other websites.
Do not exploit, abuse, or excessively use the system in a way that affects other players or the operation of the system.
You may be banned from chat and/or your account may be deleted by an administrator for violating these terms.

Salty Bet Rules

After creating an account, you will start with $400 in Salty Bucks that can be used to place bets on competitive events being streamed live. Once the names of the players are displayed on the stream, bets will be opened for the current match and you may place a bet. Bets will be locked before the first round. Once bets are locked, no more bets will be accepted for the current match.
To place a bet, simply enter the amount you wish to wager in the 'Wager' textbox and click one of the two 'Bet' buttons. You may place as many bets as you wish while bets are open, but only your most recent bet will be counted. After placing a bet, it will be displayed at the bottom of the screen along with the odds and your potential payout for the match.
All players will be tracked in a database and winnings will not be deleted. If you lose all of your Salty Bucks, you will receive a small bailout. You must climb your way out of the salt mines!
Real
In addition to collecting Salty Bucks, you will also gain experience by placing bets. As you move up in levels, you can unlock new emblems used to represent your betting experience. Click here for more information about your level.
Odds are displayed as follows: (Player 1 payout : Player 2 payout ($Potential payout)). The minimum bet that can be placed is $1, so odds are always displayed in relation to $1. For example, odds of 1:4 indicate that for every $1 in the player 1 pot, there are $4 in the player 2 pot. Odds of 4:1 indicate that for every $1 in the player 2 pot, there are $4 in the player 1 pot. Potential payout is the total amount of Salty Bucks you can win given your current wager.
Payouts are made proportionally. For example, if you wager $1 on player 1 and the total pot for player 1 is $4, your proportion is 25%. This means that you are entitled to 25% of the player 2 pot, assuming that player 1 wins. Your proportion of the payout is calculated as follows: (Your bet/Total amount bet on the player).

How To Download Salty Bets

There are currently 5 tiers, which are listed in order of win percentage respectively: X Tier, S Tier, A Tier, B Tier, and P Tier. Characters are matched up against other characters within their tier.
Characters can move between S, A, B, and P tier by winning or losing 15 matches consecutively, and the active tier list is viewable in the compendium. Characters are placed in X Tier manually.
The Compendium is a feature that allows you to see the full Salty Bet roster as well as the tier each character belongs to. In addition to viewing this information, you can use the Compendium to make minor adjustments to each character. Currently, you can spend your Salty Bucks to increase or decrease a character's health, or to increase/decrease the amount of meter they start each round with. You must first unlock the character before changing its stats (X Tier, S Tier, A Tier, and B Tier). P Tier (potato) characters do not need to be unlocked.
A life increase/decrease of 20 represents a 2% change in health for most characters (base 1000), and a meter upgrade of 1000 is a single meter. The range for life increase/decrease is 100-2000 (a character's life may have already been outside of this range prior to the Compendium). Each character has its own limit for the amount of meter it can have. The starting meter value is limited to this number on a character-by-character basis.
You must be a member of the Salty Illuminati to use the Compendium.
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The Shaker is a feature that allows you to request custom match-ups and view tournament brackets. Currently, the casino rotates between the matchmaking system, randomly generated tournaments, and user requested exhibition matches. Tournaments rotate through B, A, and S tier (if the current tournament is B tier, the next tournament will be A tier). The bracket is generated with characters from the selected tier, and characters can be promoted or demoted during the tournament. The number of matches remaining for the current game mode will be displayed in chat.
You must be a member of the Salty Illuminati to request exhibition matches.

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During tournaments you will have a special balance that replaces your normal balance. Your tournament balance is equal to 1000 + level bonus + illuminati bonus. You cannot go below your tournament balance while a tournament is active, and at the end of the tournament whatever you earned will be added to your normal balance. You must place at least one bet to receive the tournament balance as a bonus and you will not lose any of your normal balance during tournament mode. The player with the highest tournament balance at the end of the tournament will also receive an additional win bonus.